Thursday, June 30, 2016

Shocking Sales Numbers Show Almost No Gamers Play Games!

Guys, I just got done reading an article about Uncharted 4's record-breaking sales, and I have just got to share the statistics with you. In just the first week, it sold over 2.7 million copies, and in the following month it has sold nearly a million more. What an accomplishment. What a testament to the awe-inspiring artistry of Naughty Dog and friends. What an eternal bit of proof that Uncharted is still one of the greatest game series of all time, if not more than that.

Who can even compete with Naughty Dog? I mean, they're just so incredible at what they do; what makes any other developer think they can match its success? The nerve. The arrogance! They might as well stop making games altogether after the success of Uncharted. Surely no one will ever match its success after securing such an immense fan-base. Why, just think! 2.7 million gamers all bought Uncharted 4, out of who knows how many.

Hey, wait a second. Just how many gamers are there in the world? It can't be much more than 2.7 million. Those sales numbers wouldn't be breaking news if there were more than, say, five million gamers on the planet. Let's Google the number of gamers surveyed around the world and confirm Naughty Dog's supremacy.

What?! There are 1.2 billion gamers in the world? How can this be? Well, I guess since there are more than 400,000,000 people in America alone it's not surprising; at least a couple hundred million Americans must play games. And China has a population of 1.3 billion, so there's a few hundred million more gamers. Huh... I guess it's not so preposterous. And look at the date of the survey! November 25, 2013. That was almost three years ago! There must be millions more gamers by now if you consider how quickly the industry is growing.

How very deceptive of Playstation Magazine to make me think Naughty Dog had made some sort of outstanding achievement. They only managed to appeal to 1/400 of the entire gaming population! The buffoons. The nitwits! The absolute madmen. There's nothing impressive about them at all!

''But Pon, hold your horses! Just because 1.2 billion people play video games doesn't mean Naughty Dog is a failure! The Playstation 4 only just came out three years ago, and it's only sold 40 million units. You can't expect all 1.2 billion gamers to go out and buy Uncharted 4. The most you should expect is 40 million, and even that's a stretch! You've gotta understand people's various tastes.''

Darn it, you're so right. Just because more than a billion people around the world love playing games doesn't mean they ought to want to play the best games out there, such as Uncharted 4. It's totally understandable.

Actually, that's crazy. If Uncharted was truly one of the greatest video games in the whole world, and really contained an undeniably brilliant storyline, every person who played it would be urging all of their family and friends to go out and buy a PS4 so they could play it, and they wouldn't cease to pressure them into doing it until it had been done. The fact that more than 90% of those 1.2 billion people don't feel motivated to go out and buy the PS4 (or any console) is proof that the industry doesn't have that universally acclaimed stroke of genius that simply everyone must experience. This industry is filled to the brim with an untapped player base, and the top game publishers don't even seem to realize it. Who even says 1.2 billion is the limit? If someone managed to create the kind of game I'm talking about, it would introduce millions more people to video games; perhaps a billion more.

There is one one solitary example I can use to prove this point, but it obviously doesn't lie in the video game industry.

When Star Wars first came to theaters, its meaningful characters, breathtaking worlds, and iconic imagery were irresistible to the entire world, drawing enormous crowds which stretched around whole city blocks. Fans were not only insisting that their friends go and watch it, but they themselves were returning to the theater to watch it again and again for their own enjoyment. Star Wars was a definitive game-changer, and to this day its sequels draw record-breaking viewership.

Where is the Star Wars of the gaming industry? Where is that irresistible game, with that overwhelmingly powerful story which no one can turn down without feeling like they're missing out big-time? We don't have it yet, but it's an inevitability. Star Wars isn't even the pinnacle of storytelling. Think of the possibilities waiting to be unleashed on us!

I'm sure many people think they're satisfied with the current games we're stuck with, but I only see room for improvement. Gamers are not experiencing the best this industry has to offer. A few million copies getting sold really shouldn't astonish anyone. It's just a fact of life that in any industry with a large consumer-base, there will always be an audience for lame products. This principle applies to every industry; if you've got millions of people shopping for something, a certain percentage of them are guaranteed to be indifferent about the quality of the stuff they buy, and thus end up supporting awful companies. I'll be impressed (and you should be, too) when a game manages to sell 500,000,000+ copies as soon as it releases, not 2.7 million copies out of 1.2 billion people!

Oh, and one more point. If you're thinking of boycotting video games until developers come up with something better, you need to understand something: It is impossible to boycott any kind of product unless there's a better alternative for people to choose. This is ultimately why the Playstation 4 was utterly crushing the Xbox One when they were both announced, because gamers had a better alternative to Microsoft's ridiculous DRM policies. If they hadn't reversed their decision, the PS4 would be the only viable next-gen console in this generation. And likewise, when that perfect masterpiece of a game does come along, and it objectively innovates beyond anything ever seen before, it will replace all products before it and become the new standard of quality. That's how innovation works: People don't know what they want until you give it to them, but when they do get it, they can never go back to the old standard. That's why we don't use oil lamps anymore, 'cause a guy named Thomas Edison gave us the electric light.

Cheers, and thanks for reading!

- Ponstory Games

Wednesday, June 29, 2016

The Midweek Break Down: New Walking Dead Characters, Michael John McLeod Douche Canoe Award, and More

Hello, and welcome back. We're halfway through the week and it's time for The Midweek Breakdown. If you're new to the blog, The Midweek Breakdown is where I bring you few quick bits of nerd news.

Possible big news for Walking Dead fans. According to Jon Ausiello from , two new main characters will be introduced in episode 6 of the upcoming season of The Walking Dead. The TVLine reports states that the characters will be named Naomi and Jennie. Naomi is described as, "
 ...a grandmotherly type who, having lost so many loved ones, is now willing to do whatever it takes not to have to bury any more." While Jennie is said to be "...a sunny-side-up kinda teenager ... who sounds a lot like Beth 2.0, “kind, with a world-weary toughness.”" I personally feel like there is no replacement for Beth, but it'll be interesting to if this actually happens. 

In other possibly exciting news, Pokemon GO beta will end tomorrow. It's probably deeply depressing for those field testers currently playing, but it means that we're probably looking at about two weeks before the rest of get the chance to be the very best, like no one ever was.

While we're talking about trying to be the best, Overwatch is officially more popular in South Korean gaming cafes than LoL. According to the report by Gamermetrics , Overwatch is being played by 30% or players in South Korean bangs (Korean internet cafe/ gaming room paid for by the hour), while 27.8% are playing League. Is this a possible new trend? Could this be the beginning fo the end for LoL in Korea?.. Probably not, but it's interesting. 

As a friendly PSA to the readers, when gaming don't forget to move around, sleep, and eat. You'd think that this would go without saying, but an unidentified teen in China was recently found by police passed out in some bushes. The teen had ran away from home 10 days earlier, and had spent 6 of those days in an internet cafe before running out of money and wandering the streets. The most shocking part is that, when this gamer was found, his feet were covered in sores and smelled of infection. (Jesus rook... You need another hobby.) 

And in a final bit of news, I want to dedicate a new award to a very special person. This award is being named and given in honor of all of the butt hurt try-hards out there, that just can't deal with loosing. Without further ado, I give you the Michael John McLeod Douche Canoe Award. Our first recipient is none other than Michael John McLeod. Michael recently filed a class action law suit against Valve claiming that he lost money gambling on CS: GO. The key to his suit centers around Valve being complicit if not outright supporting illegal online gambling on Counter Strike matches. Still no word on if the law suit will move forward, but I think it's a safe bet that Michael McLeod should avoid Steam game lobbies. 

Well that's it for this week's Midweek Breakdown. What do you think about everything discussed here today? Thank you for stopping by again. I'm working on a few more posts, that I hope to get out today and/ or tomorrow. Please remember to follow on Twitter at @BaicunnPress to receive alerts when new content drops. 

-Chali Baicunn  

Friday, June 24, 2016

Japanese Video Game Jesus Returns To Save Us From Mediocrity

Happy fan-fucking-tastic Friday, you beautiful bastards! Thank you for stopping by the blog. I'd like to take a few minutes of your time to talk to you about our lord and savior; Japanese Video Game Jesus...

Have you heard of the Great Konami Tribulation, and the wise sage that was forced to bare the cross of Metal Gear alone? The Konami council issued their decrees struggling to stifle and control his genius. When the board failed, they engage him in a destructive battle. Their hope was to destroy The Kojima's reputation by sabotaging his project. When the dust settled, he told the world that he would return to our realm soon. Since then many claimed they had heard whispers of a new project, but still others had said it was too soon for his return. I'd like to let you know that The Kojima has risen! Returning to E3 with the simple words of, "I'm back.". After his proclamation, he delivered unto us the following visual koan:

Are you now gripped by confusion and question? What in the holy fuckery did you just watch? Ah... you see that's the method of the teacher. Much like the great zen masters, Hideo Kojima knows that the pupil must ponder the questions raised. And at the moment that great doubt has been provoked, the master delivers just enough knowledge that the student can unravel the twisted strands of the knot.

Alright, I'll stop fucking around now, before someone thinks I'm legitimately about to start a personality cult like Scientology... Sorry I meant North Korea.

So it's been established that the Death Stranding trailer was a little mind fucking. Thankfully Wired Magazine did an interview with Hideo Kojima, that both clears a few things up and muddles the water more. 

I'm posting about 3/4 from the interview below as it applies directly to this post. However, I recommend you read the whole thing, here:

WIRED: I’ve watched the trailer for Death Stranding and I’m still confused. What the heck is this?
KOJIMA: It’s a teaser, so the only thing I can say is, watch it. You can see the crabs, the whales, all things, they all have these umbilical cables. Norman, as he stands up. It’s a very important part, this connection. That’s the keyword. What people are playing today in open-world action games, or linear action games, it will compare naturally to them. It will feel familiar. But after an hour or two of playing, you will start to feel something different, something new that you haven’t played. The story is about connections, what you call “strands” in psychology—how people are connected.

WIRED: How does that affect gameplay?
KOJIMA: There’s an author that I’m a huge fan of named Kōbō Abe. Among his work is a novel called The Rope. He mentions that the first tool that humanity invented was the stick, to keep away bad things. Right now, looking at today’s online games, you see a lot of sticks—pistols, weapons, things that are the equivalent of the first tool. Abe, in his novel, mentions that after the stick, mankind invented something that keeps things that are important close to you—the rope. In Death Stranding, there will be the equivalent of sticks. But also, I want to tie people together with the equivalent of ropes.

WIRED: So it’s a multiplayer game?
KOJIMA: It’s not so simple. It’s a new system. It’s not as if today you have online gameplay where you fight with guns, and I’m swapping them for ropes.

WIRED: When I hear “stranding” I think of being alone on an island. But you mean it in the sense of strands connecting people.
KOJIMA: I’m using both meanings. Connecting people through gameplay is the basis of the game. Trying to connect one character to another, or to connect life and death.

WIRED: You’ve selected very specific words for this title. Why “death”? Action games all have death in them. Why is it so important here?
KOJIMA: In arcade games, you have this notion of dying, putting another quarter in, and coming back. That hasn’t changed in the 35 years that I’ve been making games. In this game, life and death will be part of that, but I want to give a different twist to that notion.

From the above interview and trailer, it appears that me just might be given a something that is actually new. Not just a plot twist, and not just new art, but something substantially different in the way a game is played. This could be that spark that the games industry has needed since open worlds and first person became common place. 

I'm imagining a game in which your death leads you to some kind of "purgatory". While in purgatory your game play will effect another player's experience. And by helping or hurting the player you either take over their experience, and bring yourself back. Idk though. This is all just speculations at this point, but I'm pretty excited about our community being saved from mediocre games by Japanese Video Game Jesus.

Thank you for stopping by, I appreciate your support. Let me know what you think. Just a few points to add, if you're looking for the novel, "The Rope", it doesn't appear to exist in an english translation, as noted on Reddit, but in this thread a redditor found a copy that had been translated into spanish. If you find an english translation please let me know. If you're interested in following the progress of the game, and those trying to piece it all together go checkout /r/DeathStranding. As always, I hope you have a good day, and I will see you soon.  

-Chali Baicunn 

Wednesday, June 22, 2016

The Midweek Breakdown: Supercell Makes 8.6 Mil, WoW Kills In China, Ghosbuster News, And More

Hello and thank you for stopping by. We've made it halfway through another week working for the man. To help get you through, here's a quick breakdown of some of this news, you should know. *CRINGE WARNING: The following contains an excessive number of force segues.*

The Finnish maker of Clash of Clans; Supercell just sealed a deal with Shenzhen, China-based, Tencent Holdings Ltd. The $8.6 billion deal gives Tencent 84.3% ownership. This raises the valuation of Supercell to $10.2 billion. Supercell's current management will stay on board.

While we're talking about China and a literal shit ton (2 metric assloads; it's science) of money, our gold farming brethren across the Pacific has pushed the WoW movie into record breaking territory. In China alone the movie has grossed around $200 million of it's total box office earnings of around $400 million. The movie also just became the highest grossing video game movie ever. I suspect that all the Chinese WoW fans that went to see it just insured at least another silver screen visit to
Azeroth. Celebration!? You can decide if that's a good or bad thing.

Well since you may be in the mood to party. You may be interested to know that today is the 15 year anniversary of the Arma franchise. If your tired of played out FPS and looking for more of a challenge I highly recommend this franchise. To celebrate Bohemia Interactive is running some awesome deals on their store located here. (This is not a sponsored link. I just really enjoyed the games.)

If bargain shopping is for you, you'll be happier than Bill Murray with a proton pack to know. Sony just announced, that if you buy the Ghostbusters Ultimate Bundle of the upcoming release of the Ghostbusters Movie tie-in game by FireForge Games, you'll receive a free digital copy of the the soon to be released Ghosterbusters movie. The bundle will cost you $65 and will include all DLC and the movie, or you can buy the game for $50. The title is set to launch on July 12th on Xbox, PS4, and PC.

And in other Ghostbuster news, Sony also recently announced that they have greenlit a new Ghostbusters animated series titled, "Ghostbusters: Ecto Force". Ecto Force will be set in 2050 and will expand on the existing cinematic universe. Currently slated for a 2018 release. Here's to hoping my childhood memories of The Real Ghostbusters aren't destroyed by another Ghostbusters cartoon.

And only because I'm tired of the forced segues between paragraphs, and I'm sure you're cringing by now, The first official Power Rangers movie poster has been released. Check it out below:

Just a Friendly PSA: Independence Day: Resurgence releases this Friday. Be sure to check it out and let me know what you think.

Thank you for stopping by again, and dealing with the cringe-worthy transitions. I hope you enjoyed. As always, I appreciate your support. Please be sure to follow on Twitter, Facebook, and Google+.

-Chali Baicunn

Tuesday, June 21, 2016

Zombies, Zombies, and Yet More Zombies?


The newest addition to the fray, seems to be coming in hot with its E3 trailer and gameplay, but will it going out cold. I'm sceptical, but that's mostly because there's no real info about it. At this point, all I know is that Sony's Bend Studios has been rumored to be working on the title for some time. In Days Gone, you'll be playing as protagonist/ possible anti-hero Deacon St. John (just as an aside this name feels gimmicky/ cliche/ lazy/ WASPy (is that even an adjective?) to me), and is set 2 years after an pandemic has reduced the majority of mankind to "freakers". They're like zombies, just not dead.

Bend is promising that this title will be like no other before it, with a more or less open map and dynamic weather. They are also stating that resource and sound management are going to be serious business. But more importantly, Bend is also reporting that they are still tweaking and optimizing the Unreal 4 engine so squeeze a few more zombies (sorry freakers) onto the screen.

The trailer seems to contradict the claims of open worldness being pushed by Bend. It's not bad trailer. In fact, I kinda like it. It just feels like it's a trailer for a strong narrative driven story, not for an open world post apocalyptic road trip. Check it out below:

The first view of the gameplay didn't really strike me as anything special. I mean, it definitely seemed like the intensity was turned up to about a 15, but other than that it just seemed like a straightforward third person shooter with modern graphics. On my second viewing, I noticed something. It's something that both bugged me and intrigued me. If you're paying attention, you'll notice that Deacon grabs an oil filter from the truck and proceeds to affix it to his pistol to be used as a suppressor. This I like. I like the ability to interact and craft in the field on the fly, but, and this may just be me. But the easy by which the oil filter is magically glued to the barrel, and the accompanying yet incorrect "mag being ran home" sound that knocked me out of the experience for a moment. And what the hell does this jackass need a suppressor for? He's been revving the piss out of his bike, and yelling for the last minute and a half. So, I'm probably being petty, and I realize this game is still early. I'm just saying... Just watch below:

Below is another quick bit of info from PlayStation Access:

I think this game has promise. I get the feeling that this could be the weird FarCy/ GTA with zombies game that we never really realized we wanted. Ultimately, I believe the success or failure of this new title rides on a fully developed story and the ability to deliver an intense player experience. No word yet on a release date or if this will be available on any platform outside of PlayStation.

State of Decay 2

The long awaited sequel to upstart State of Decay was just unveiled. Creators, Undead Labs promises that the follow up will be bigger and better than before. Many a fanboy was devastated to hear that the sequel will not be an MMO. However, with 4 player drop in drop out co-op, an open world, and the ability to play as multiple characters that can all experience permanent death, the tile shows promise. I'm going to need to see more before it gets the nod from me. Check out the trailer below:

No exact release date given, but this Unreal 4 powered Microsoft exclusive is set to hit the market in 2017.

Walking Dead Season 3 Ep 3

I'm not going to dive too much into details to avoid spoilers. If you've played Telltale's episodic TWD series, the you know that I know that we know they're generally pretty good game. If you haven't played it's time you move out from under that time wasting rock called WoW. Jokes aside I recommend you check the out. Below is the official E3 trailer for Season 3 Ep:

If you're interested, Season 3 Episode 3 launches this fall on all the usual platforms

Dead Rising 4

Making a return after it's brief hiatus is the Dead Rising series. Everyone's favorite chaos engine is scheduled to launch this winter holiday on PC and Xbox. It will be remaining exclusive fore a year before going to PS4. A lot of new weapons have been added along with the ability to map individual weapons to face buttons on the controller. In my mind it may not be fair to add Dead Rising to this list of judgement regarding the overuse of zombies in games. This is because, after the first Dead Rising I stopped thinking of the zombies as zombies. They were just targets... Then I realized that maybe this whole time zombies were being used, to absolve the player of guilt. You don't feel bad about the seriously fucked up things you do to them.. Well because, fuck them they're zombies. After that hit me, I lost interest, the illusion had been broken. However, check out the trailer and gameplay below, and make you own decisions:

Resident Evil 7: biohazard

Another returning champ, debuted at 3 this year; Resident Evil 7 appears to be a return to the survival horror roots of the franchise. Seems to me that it could be terrifying. Current release is set for January 24th 2017. Check out the videos below:

The gameplay footage has actually received some pretty negative attention from squeakers. It seems that fans have been bitching at Capcom for awhile about bringing back the classic feel, but now people still aren't happy because they wanted a bit more action to it. Jesus Christ folks! Which do you want Res 2 or Raccoon City? Also, Capcom better not screw the pooch on this one. Some in the gaming community are still bitter about Street Fighter.

And that's the end guys. So what do you think? Was I fair? Is it time to stop with the zombies? Can we all just agree to meet back at E3 next year with a more original adversary? Thank you for stopping by, and thank you for sticking it out through a longer post. As always, I look forward to our feedback. Please be sure to follow on Twitter, Facebook, and Google+.

-Chali Baicunn

Wednesday, June 15, 2016

Pokemon Go Is About To Drop And 12 Year Old Me Couldn't Be Happier

Hello, and good day to you, the fine readers of the blog. Thank you for stopping. Today is a good day for Pokemon fandom. During Nintendo's Pokemon GO Treehouse event brought representatives from Niantic, The Pokemon Company, Nintendo, and Pokemon GO field tester community together to reveal some of the final details we can expect from Pokemon Go. It's been a while since I have been this genuinely excited for a game release, and I've never cared this much about a mobile platform game. It could be that I'm wholly too nostalgia though.

Firstly, it has been confirmed by Mr Ishihara-san from the Pokemon Company, that the initial release of GO will only feature Kanto Region pokemon. He mentioned that this is a nod to the 20th anniversary of the franchise. The two field testers present, had brought up the subject while asking about the diversity of pokemon available. They had recognized that they had overlap in their core pokemon lists even though they live in San Fran and New York City respectively.

In case you're unaware the traditional/ classic wild pokemon battle, leveling, and evolution systems are not in Pokemon GO. As it was explained, the new way of catching wild pokemon was created to encourage people to stay moving, instead of stopping for the battle. As it is understood now, battling at gyms will level your pokemon, but leveling is not tied to evolution. When asked about new evolution system in Pokemon Go. It was explained that every pokemon caught comes with a certain number of  "Pokemon Candies" and each different pokemon requires a certain number of "Pokemon Candies" to evolve.

Future features that were confirmed are that a trading function will be add in the future, along with group activities and special events. It was also revealed that there are plans for future connectivity between the Pokemon core games and Pokemon Go.

Nintendo also took the time to demo how the Pokemon GO Plus works with the game. During the demo is was shown that when a pokemon is nearby the LED flashes green and vibrates. The user can "throw" by pressing the button, which triggers the LED to flash rainbow. If capture fails the LED turns reds, and if successful the LED turns green. It was also explained that users can interact with Poke Stops (special in game points of interest) using the GO Plus.

Probably the most exciting bit of information that was released at E3, is that the Pokemon Go Plus is going on sale soon. The current launch is scheduled for the end of July. With the game launching before the Pokemon GO Plus is available. A button in the app will direct you to the nearest physical or online retailer, where the device can be purchased for $34.99.

If you want to watch the whole event, check out the video below:

Thank you again for stopping by. I'll admit that I'm a Pokemon from way back in the day. I've even managed to pass the torch to my son. It only requires me to sing "I want to be the very best..", for him to bust out in the theme song regardless of where we're at. The only thing I'm really disappointed about Pokemon GO, is the new battle, capture, and evolution system, but who knows maybe enough in the community will say something to get a "classic mode" introduced. Let me know what you think, and make sure to follow on Facebook, Google+, and Twitter. Thanks again and I will see you soon.

-Chali Baicunn

Bethesda's E3 2016 Press Conference

Ello ello again. Thanks for stopping by. If you've been following along, I have been in a hurry to try to get out as much E3 content as possible. I came in late to the game due to day job commitments, so it's catch up time. In the interest of expediance I will be posting just the Bethesda Press Conference in this post. I will then later re-visit some of the more important content that was shown. Check out the press conference below, and let me know what you think. Skip ahead to 46:12 to start the conference.

Thank you again for stopping by. I appreciate your support. I'll be putting up a few more press conferences before pushing out more detailed content. Stay tuned for more news. Be sure to follow on Twitter, Facebook, and Google+.

-Chali Baicunn

EA Play: Just The Usual Hypetrain?

Hello, and welcome back to BaicunnPress. I hope you're all having a fantastic E3 week. I'm working as fast as I can to keep pushing out E3 content. In case you didn't know or don't remember from my previous post, EA decided to pull their booth from E3 this year. Instead, EA held their own event from June 12th to the 14th, just outside of the LA Event Center (Home To E3), and an event in London.

As you may be aware, and as I have explained before (Here and Here) on this blog. I believe that EA is the pinnacle of everything that is wrong with AAA publishers, and their business model. Their games are usually highly polished derivative piles of gaming excrement. EA has made a reputation for itself, for selling half the game at the whole price, and then extorting microtransactions out of the player after pre-orders have been made. And let's not even get started on day 1 DLC. Due to EA's history, and the back handy bullshit manner in which they have treated their fans, I will not be focussing on any specific title presented. However, in the interest of fairness, and regardless of all of their failures and faults. I believe that EA can redeem itself. EA executives had made reference to EA Play as their hopeful opportunity for redemption. So for now, I'll give them site space to peddle their wares and goods. But let's not forget that the hypetrain is strong with the zealotous marking wing at EA, and damn can they make pretty game trailers. Just a PSA, don't drink the Kool Aid kids. Watch the videos below, and let me know what you think.

Below is the press conference at EA Play. Skip to 40:16 to watch the start of the conference:

EA's look ahead trailer for Star Wars:

So what do you think? Is EA going for gold and shooting for redemption? Or is this all just the same old tired ass attempt to get us to buy more games? Let me know what you think. Thank you for stopping by. I'll be pushing more content up. Be sure to follow BaicunnPress on Twitter, Facebook, and Google+. As always, I'll see you guys later. 

-Chali Baicunn

Eye Candy... God Damn Zelda Looks Good!

Hey what's going on out there? Thank you for stopping by. I knew that if I didn't cover Zelda as my inaugural E3 post, a Ninendo fanboy friend of mine wouldn't let me live it down. Since first hearing about the next addition to the Zelda saga, I've been hopefully pessimistic. That's to say that I have had high hopes, but been expecting to be underwhelmed. Looks like I, maybe should have had more faith.

So the day has come, and the gaming world is getting it's first long awaited look at Zelda: Breath of the Wild. If you've read some of my previous works, you'll know that have Nintendo issues, but things are looking up with the latest chapter in the franchise. Honestly, the first time I seen the trailer, my heart was set a flutter, and I got a bit of a nerd boner. The art, animations, and sound are on point.

Straight out of the gate, the introduction video with Zelda Producer; Eiji Aonuma, feels like a breath of fresh air. From the title screen we get a feel for the expansiveness of this world. The addition of the abilities to jump, climb, and truly interact with the environment, coupled with the open world feels freeing. It's been a long time since I have felt that about a Nintendo title. Comments made by Mr. Aonuma, just re-enforce that Breath of the Wild is truly about the adventure and the thrill of exploration. I get a feeling of wonderment just watch others demo the game. And might I say, bravo for the new combat system. It seems that Nintendo has added so many dynamic layers that have been missing for so many years. It's obvious that Nintendo has spent a tremendous amount of time and energy in molding this game into a title that we as a community have been begging for.

I will say that the one thing that grinds my gears a bit, is the amiibo functionality. It seems that Nintendo might be jumping on the micro transaction bandwagon, in a manner of speaking... Idk though. Maybe I'm a purest. Maybe I'm an over reactionary little bitch. If you curious, check out the video below, and let me know:

Below is some video, that really does a great job at shows off a lot of the little details that fill out the game:

If you interested in listening to more info and hype (Nintendo self masturbation), the following video is for you:

The title is scheduled to drop on December 30th this year. If you're interested in reserving your WiiU copy, you can do that now on both Amazon and Best Buy.

Thanks for stopping by. Check back later for more E3 goodness. Make sure to follow BaicunnPress on Twitter, Facebook, and Google+. As always, I welcome your thoughts, input, and your support. I will see you later.

-Chali Baicunn

Tuesday, June 14, 2016

Kiddos! Daddy's Home!

Hello you magnificent and beautiful bastards. I'm back home finally, and just in time for E3 week. It seems like I have been gone for so long. So sorry to keep you waiting. I do apologize for the shutdown. Unfortunately, I was unable to devote any time at all to the blog during my hiatus, but I'm back with no foreseeable stops in the future. 

I understand that I'm a day late on E3 content, but I had day job issues that had to be addressed, but do not fear as the content for yesterday and today will be releasing tonight. With tomorrow's content releasing on time. 

I'm also very pleased to announce that BaicunnPress has a new content creator. Be looking for posts by Evah Auffter in the very near future. Also, I'm working on a special interview for fine folks. Plus, I've been working behind the scenes with RUM Gaming, and I'm hoping we can bring you some special events in the future. So if you like tacky off-colored humor, and bluntly honest commentary, stay tuned. 

And for the returning crowd, I so greatly value your support.

Chali Baicunn