Tuesday, June 21, 2016

Zombies, Zombies, and Yet More Zombies?

WE'RE SORRY BUT DO TO THE INCOMPETENCE OF THE SITE ADMIN, THE ENTIRE SMUG AND FUNNY INTRO (FRAMING THE PREMISE OF THIS PIECE) HAS BEEN LOST. PLEASE FEEL FREE TO LAUGH AT HIS FAILURES. ALL RELEVANT INFORMATION IS STILL LISTED BELOW.


The newest addition to the fray, seems to be coming in hot with its E3 trailer and gameplay, but will it going out cold. I'm sceptical, but that's mostly because there's no real info about it. At this point, all I know is that Sony's Bend Studios has been rumored to be working on the title for some time. In Days Gone, you'll be playing as protagonist/ possible anti-hero Deacon St. John (just as an aside this name feels gimmicky/ cliche/ lazy/ WASPy (is that even an adjective?) to me), and is set 2 years after an pandemic has reduced the majority of mankind to "freakers". They're like zombies, just not dead.


Bend is promising that this title will be like no other before it, with a more or less open map and dynamic weather. They are also stating that resource and sound management are going to be serious business. But more importantly, Bend is also reporting that they are still tweaking and optimizing the Unreal 4 engine so squeeze a few more zombies (sorry freakers) onto the screen.


The trailer seems to contradict the claims of open worldness being pushed by Bend. It's not bad trailer. In fact, I kinda like it. It just feels like it's a trailer for a strong narrative driven story, not for an open world post apocalyptic road trip. Check it out below:





The first view of the gameplay didn't really strike me as anything special. I mean, it definitely seemed like the intensity was turned up to about a 15, but other than that it just seemed like a straightforward third person shooter with modern graphics. On my second viewing, I noticed something. It's something that both bugged me and intrigued me. If you're paying attention, you'll notice that Deacon grabs an oil filter from the truck and proceeds to affix it to his pistol to be used as a suppressor. This I like. I like the ability to interact and craft in the field on the fly, but, and this may just be me. But the easy by which the oil filter is magically glued to the barrel, and the accompanying yet incorrect "mag being ran home" sound that knocked me out of the experience for a moment. And what the hell does this jackass need a suppressor for? He's been revving the piss out of his bike, and yelling for the last minute and a half. So, I'm probably being petty, and I realize this game is still early. I'm just saying... Just watch below:



Below is another quick bit of info from PlayStation Access:





I think this game has promise. I get the feeling that this could be the weird FarCy/ GTA with zombies game that we never really realized we wanted. Ultimately, I believe the success or failure of this new title rides on a fully developed story and the ability to deliver an intense player experience. No word yet on a release date or if this will be available on any platform outside of PlayStation.


State of Decay 2


The long awaited sequel to upstart State of Decay was just unveiled. Creators, Undead Labs promises that the follow up will be bigger and better than before. Many a fanboy was devastated to hear that the sequel will not be an MMO. However, with 4 player drop in drop out co-op, an open world, and the ability to play as multiple characters that can all experience permanent death, the tile shows promise. I'm going to need to see more before it gets the nod from me. Check out the trailer below:




No exact release date given, but this Unreal 4 powered Microsoft exclusive is set to hit the market in 2017.


Walking Dead Season 3 Ep 3


I'm not going to dive too much into details to avoid spoilers. If you've played Telltale's episodic TWD series, the you know that I know that we know they're generally pretty good game. If you haven't played it's time you move out from under that time wasting rock called WoW. Jokes aside I recommend you check the out. Below is the official E3 trailer for Season 3 Ep:




If you're interested, Season 3 Episode 3 launches this fall on all the usual platforms


Dead Rising 4


Making a return after it's brief hiatus is the Dead Rising series. Everyone's favorite chaos engine is scheduled to launch this winter holiday on PC and Xbox. It will be remaining exclusive fore a year before going to PS4. A lot of new weapons have been added along with the ability to map individual weapons to face buttons on the controller. In my mind it may not be fair to add Dead Rising to this list of judgement regarding the overuse of zombies in games. This is because, after the first Dead Rising I stopped thinking of the zombies as zombies. They were just targets... Then I realized that maybe this whole time zombies were being used, to absolve the player of guilt. You don't feel bad about the seriously fucked up things you do to them.. Well because, fuck them they're zombies. After that hit me, I lost interest, the illusion had been broken. However, check out the trailer and gameplay below, and make you own decisions:







Resident Evil 7: biohazard


Another returning champ, debuted at 3 this year; Resident Evil 7 appears to be a return to the survival horror roots of the franchise. Seems to me that it could be terrifying. Current release is set for January 24th 2017. Check out the videos below:






The gameplay footage has actually received some pretty negative attention from squeakers. It seems that fans have been bitching at Capcom for awhile about bringing back the classic feel, but now people still aren't happy because they wanted a bit more action to it. Jesus Christ folks! Which do you want Res 2 or Raccoon City? Also, Capcom better not screw the pooch on this one. Some in the gaming community are still bitter about Street Fighter.


And that's the end guys. So what do you think? Was I fair? Is it time to stop with the zombies? Can we all just agree to meet back at E3 next year with a more original adversary? Thank you for stopping by, and thank you for sticking it out through a longer post. As always, I look forward to our feedback. Please be sure to follow on Twitter, Facebook, and Google+.


-Chali Baicunn

3 comments:

  1. The way I see it, having zombies is just a premise; it's not the actual storyline. You have the same story take place in a thousand different settings or premises, and likewise you can have a thousand different stories take place in the same premise. What I'm getting tired of is developers thinking that a premise counts as a story all by itself. The Walking Dead games are getting really old really fast because they revolve solely around survival. There are no unique plot developments or character arcs that get me invested. At this point, the only way a game could interest me gameplay-mechanic-wise is by doing something unique in the sci-fi realm. I'm just dead beat as far as realistic premises go. I've seen it all. Only science-fiction or fantasy offer any freedom to create a new gameplay experience.

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    1. I'm pretty much there too man. Like I said, "Can we all just agree to meet back at E3 net year with a more original adversary?"

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  2. Talking about that recently released Resident Evil game there is not so much zombies met during the game. But those few found during playing the game are really scary. Especially Joe Baker, and his son. In some scenes he changes to a huge black monster - dragon that is indestructible with your weapons. Talking about weapons, I've read on a specific article about Resident Evil 7 weapons that in the game will be some kind of secret "zombie" weapons that could be stoled from specific bug zombies and be used against them :)

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